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unassignRoboticon(Roboticon) - Method in class com.mygdx.game.Tile
Removes the first instance of the roboticon from the list.
update(float) - Method in class com.mygdx.game.Chancellor
Updates the tile image using delta time
updateCurrentPlayer(Player) - Method in class com.mygdx.game.GameEngine
Updates the data pertaining to the game's current player This is used by the Market class to process item transactions
updateInventoryLabels() - Method in class com.mygdx.game.GameScreen
Updates the on-screen counters for food, energy, ore, money and Roboticons This is typically called when the active player switches or when a market transaction is made
updatePhaseLabel(String) - Method in class com.mygdx.game.GameScreen
Updates the label on the left-hand side of the in-game interface to visualise and describe the game's current phase
updatePhaseLabel() - Method in class com.mygdx.game.GameScreen
 
updatePlayerName() - Method in class com.mygdx.game.GameScreen
 
updateSelectedTileLabel(int) - Method in class com.mygdx.game.GameScreen
Updates the label on the right-hand side of the in-game interface to visualise the identity of the selected tile
updateSelectedTileLabel(Tile) - Method in class com.mygdx.game.GameScreen
Updates the label on the right-hand side of the in-game interface to visualise the identity of the selected tile Alternative method that takes an ID value from a provided tile rather than an ID value directly
updateUpgradeOptions() - Method in class com.mygdx.game.GameScreen
Updates the options available to the current player on the roboticon upgrade screen based on their money count
upgrade(int) - Method in class com.mygdx.game.Roboticon
Method to upgrade a single level of the roboticon.
upgradeOverlay - Variable in class com.mygdx.game.GameScreen
Customised stage that shows up to offer roboticon upgrade choices
upgradeOverlayVisible - Variable in class com.mygdx.game.GameScreen
Determines whether the aforementioned roboticon upgrade overlay is to be drawn to the screen
upgradeRoboticon(int) - Method in class com.mygdx.game.GameEngine
Function for upgrading a particular level of the roboticon stored on the last tile to have been selected
Upgrades - Variable in class com.mygdx.game.Roboticon
Upgrade array, holds the possible levels of upgrade for the current robot.
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