public class MiniGameScreen
extends io.github.teamfractal.screens.AbstractAnimationScreen
implements com.badlogic.gdx.Screen
Modifier and Type | Class and Description |
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(package private) static class |
MiniGameScreen.GameActions |
Modifier and Type | Field and Description |
---|---|
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton |
button1 |
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton |
button2 |
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton |
button3 |
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable |
cardTexture |
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable |
cardTextureAddMoney |
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable |
cardTextureAddRoboticon |
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable |
cardTextureNothing |
(package private) boolean |
clicked |
(package private) java.util.Random |
rnd |
private com.badlogic.gdx.scenes.scene2d.Stage |
stage |
private com.badlogic.gdx.scenes.scene2d.ui.Table |
table |
private static java.util.List<com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable> |
textures |
Constructor and Description |
---|
MiniGameScreen() |
Modifier and Type | Method and Description |
---|---|
void |
dispose() |
protected com.badlogic.gdx.graphics.g2d.Batch |
getBatch() |
io.github.teamfractal.screens.AbstractAnimationScreen.Size |
getScreenSize()
The screen size.
|
void |
hide() |
void |
pause() |
void |
render(float delta) |
void |
resize(int width,
int height) |
void |
resume() |
void |
show() |
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable cardTexture
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable cardTextureAddMoney
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable cardTextureAddRoboticon
private static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable cardTextureNothing
private static java.util.List<com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable> textures
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton button1
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton button2
private com.badlogic.gdx.scenes.scene2d.ui.ImageButton button3
private com.badlogic.gdx.scenes.scene2d.ui.Table table
private com.badlogic.gdx.scenes.scene2d.Stage stage
java.util.Random rnd
boolean clicked
public void show()
show
in interface com.badlogic.gdx.Screen
public void render(float delta)
render
in interface com.badlogic.gdx.Screen
public void resize(int width, int height)
resize
in interface com.badlogic.gdx.Screen
public void pause()
pause
in interface com.badlogic.gdx.Screen
public void resume()
resume
in interface com.badlogic.gdx.Screen
public void hide()
hide
in interface com.badlogic.gdx.Screen
public void dispose()
dispose
in interface com.badlogic.gdx.Screen
protected com.badlogic.gdx.graphics.g2d.Batch getBatch()
getBatch
in class io.github.teamfractal.screens.AbstractAnimationScreen
public io.github.teamfractal.screens.AbstractAnimationScreen.Size getScreenSize()
io.github.teamfractal.screens.AbstractAnimationScreen
getScreenSize
in class io.github.teamfractal.screens.AbstractAnimationScreen