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R

RandomEvent - Class in com.mygdx.game
 
RandomEvent(GameScreen) - Constructor for class com.mygdx.game.RandomEvent
 
randomEvents - Variable in class com.mygdx.game.GameEngine
 
randomiser - Variable in class com.mygdx.game.RandomEvent
 
rectangle(ShapeRenderer.ShapeType, Color, int, int, int, int, int) - Method in class com.mygdx.game.Drawer
Draws a rectangle on the next frame to be rendered Works by kickstarting a rendering pipeline and drawing a rectangle in that pipeline before disposing of it again
refreshAuction() - Method in class com.mygdx.game.Market
Enables and disables various buttons in the auction based on the players inventory and the value of the current resources and price of the current trade
refreshButtonAvailability() - Method in class com.mygdx.game.Market
Enables/disables the market's purchase/sale buttons and updates their colours to reflect the player's current amount of money, the game's current phase and the player's inventory GRAY: Cannot buy/sell resource on the current phase GREEN: Can buy/sell resource RED: Cannot buy/sell resource due to a lack of money or stock
refreshLabels() - Method in class com.mygdx.game.PlayerSelectScreen
update labels and buttons on screen disable buttons which should not be pressed change numbers displayed when incremented/decremented
refreshPlayers() - Method in class com.mygdx.game.Market
updates the other player list so all players except the current player are in it
regionHeight - Variable in class com.mygdx.game.Overlay
Height of the overlay region
regionWidth - Variable in class com.mygdx.game.Overlay
Width of the overlay region
removeAIPlayerButton - Variable in class com.mygdx.game.PlayerSelectScreen
decrease number of AI players
removeBorder() - Method in class com.mygdx.game.TTFont
Removes the borders around the internal BitmapFont's characters Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the border removal
removeFromTile() - Method in class com.mygdx.game.Chancellor
Removes the chancellor from a tile
removePlayerButton - Variable in class com.mygdx.game.PlayerSelectScreen
decrease number of human players
removeShadow() - Method in class com.mygdx.game.TTFont
Removes the shadows beneath the internal BitmapFont's characters Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the shadow removal
render(float) - Method in class com.mygdx.game.GameScreen
Renders all visual elements (set up in the [show()] subroutine and all of its subsiduaries) to the window This is called to prepare each and every frame that the game deploys
render(float) - Method in class com.mygdx.game.HowToPlay
Renders all visual elements (set up in the [show()] subroutine and all of its subsiduaries) to the window This is called to prepare each and every frame that the screen deploys
render(float) - Method in class com.mygdx.game.LeaderboardFrontend
Renders all visual elements (set up in the [show()] subroutine and all of its subsiduaries) to the window This is called to prepare each and every frame that the screen deploys
render(float) - Method in class com.mygdx.game.MainMenu
Renders all visual elements (set up in the [show()] subroutine and all of its subsiduaries) to the window This is called to prepare each and every frame that the screen deploys
render(float) - Method in class com.mygdx.game.MiniGameScreen
 
render(float) - Method in class com.mygdx.game.PlayerSelectScreen
 
render(float) - Method in class com.mygdx.game.SplashScreen
Renders all visual elements (set up in the [show()] subroutine and all of its subsiduaries) to the window This is called to prepare each and every frame that the screen deploys
renderer - Static variable in class com.mygdx.game.Drawer
 
reset() - Method in class com.mygdx.game.Chancellor
Method to reset the game and make the chancellor hidden on all tiles
resize(int, int) - Method in class com.mygdx.game.GameScreen
 
resize(int, int) - Method in class com.mygdx.game.HowToPlay
 
resize(int, int) - Method in class com.mygdx.game.LeaderboardFrontend
 
resize(int, int) - Method in class com.mygdx.game.MainMenu
 
resize(int, int) - Method in class com.mygdx.game.MiniGameScreen
 
resize(int, int) - Method in class com.mygdx.game.PlayerSelectScreen
 
resize(int, int) - Method in class com.mygdx.game.SplashScreen
 
resume() - Method in class com.mygdx.game.GameScreen
 
resume() - Method in class com.mygdx.game.HowToPlay
 
resume() - Method in class com.mygdx.game.LeaderboardFrontend
 
resume() - Method in class com.mygdx.game.MainMenu
 
resume() - Method in class com.mygdx.game.MiniGameScreen
 
resume() - Method in class com.mygdx.game.PlayerSelectScreen
 
resume() - Method in class com.mygdx.game.SplashScreen
 
resumeGame() - Method in class com.mygdx.game.GameEngine
Resumes the game and re-opens the primary in-game inteface Specifically increments the in-game timer by 1 second, restarts it and marks the engine's internal play-state to [State.PAUSE] Note that the timer is incremented by 1 second to circumvent a bug that causes it to lose 1 second whenever it's restarted
ReturnBestPlayer(ArrayList<String[]>) - Method in class com.mygdx.game.LeaderboardBackend
This function will return the best three players that have played the game so that they are able to be displayed
rnd - Static variable in class com.mygdx.game.AiPlayer
 
rnd - Variable in class com.mygdx.game.MiniGameScreen
 
roboCustColours - Static variable in class com.mygdx.game.Drawer
 
roboCustOffsetX - Static variable in class com.mygdx.game.Drawer
 
roboCustOffsetY - Static variable in class com.mygdx.game.Drawer
 
Roboticon - Class in com.mygdx.game
 
Roboticon(int, Player, Tile) - Constructor for class com.mygdx.game.Roboticon
Constructor of the class
RoboticonBuyPrice - Variable in class com.mygdx.game.Market
Variable holding roboticon buying price.
roboticonCounter - Variable in class com.mygdx.game.GameScreen
Label counter providing a visual representation of the current player's roboticon stocks
RoboticonID - Variable in class com.mygdx.game.Roboticon
Unique numerical identifier of the roboticon.
roboticonIDCounter - Variable in class com.mygdx.game.GameEngine
An integer signifying the ID of the next roboticon to be created
roboticonSprite - Static variable in class com.mygdx.game.Drawer
 
RoboticonStock - Variable in class com.mygdx.game.Market
Variable holding current amount of Roboticons as an int, initialises at 12 as stated in the brief.
roboticonStockLabel - Variable in class com.mygdx.game.Market
Visualises the amount of Roboticon stocks currently held by the market
roboticonStored - Variable in class com.mygdx.game.Tile
The roboticon that has been placed on the tile.
roboticonTileNo - Variable in class com.mygdx.game.Malfunction
 
roboticonToMalfunction - Variable in class com.mygdx.game.Malfunction
 
runColour - Variable in class com.mygdx.game.GameTimer
Holds the colour that the timer's label assumes while it's running
runFunction() - Method in class com.mygdx.game.Tile
Runs the tile's associated function
runnable - Variable in class com.mygdx.game.Tile
Object holding executable method that can be assigned to the tile
runTerminalMethod() - Method in class com.mygdx.game.GameTimer
Runs the timer's terminal method upon being called This can be called at any time
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