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T

table - Variable in class com.mygdx.game.HowToPlay
Provides the spatial framework for menu buttons and labels to be organised over
table - Variable in class com.mygdx.game.LeaderboardFrontend
Provides the spatial framework for menu buttons and labels to be organised over
table - Variable in class com.mygdx.game.MainMenu
Provides the spatial framework for menu buttons and labels to be organised over
table - Variable in class com.mygdx.game.MiniGameScreen
 
table - Variable in class com.mygdx.game.Overlay
Table providing spatial framework for the overlay
table() - Method in class com.mygdx.game.Overlay
Returns the table that serves as the overlay's spatial framework
table - Variable in class com.mygdx.game.PlayerSelectScreen
Provides the spatial framework for menu buttons and labels to be organised over
tableFont - Variable in class com.mygdx.game.Market
Defines the font of the text comprising the market's interface
tableRight - Variable in class com.mygdx.game.GameScreen
 
targetPlayer - Variable in class com.mygdx.game.Trade
 
tempFont - Variable in class com.mygdx.game.MainMenu
Establishes the font which, at the moment, encodes a "Title TBC" message
terminalMethod - Variable in class com.mygdx.game.GameTimer
Holds custom-set method to be executed when the timer reaches zero
testTrade() - Method in class com.mygdx.game.GameEngine
 
text(String, TTFont, float, float) - Method in class com.mygdx.game.Drawer
Prints text directly on to the next frame, foregoing the need to generate any labels or scenes Works by orthographically projecting the bitmaps in the provided TTFont object's internal BitmapFont during a rendering pipeline which only exists while the method itself exists
textDrawBatch - Static variable in class com.mygdx.game.Drawer
 
textures - Static variable in class com.mygdx.game.MiniGameScreen
 
Tile - Class in com.mygdx.game
 
Tile(Game, GameEngine, int, int, int, int, boolean, Runnable) - Constructor for class com.mygdx.game.Tile
Construct's the tile's visual interface and logical underpinnings.
tileBorderColor - Variable in class com.mygdx.game.Tile
Holds the colour of the border to be drawn over the tile when it is claimed
tileBorderColor() - Method in class com.mygdx.game.Tile
Returns the colour of the tile's border
tileBorderThickness - Variable in class com.mygdx.game.Tile
Determines the thickness of the tile's border (in pixels)
tileDamageValue - Variable in class com.mygdx.game.Earthquake
 
tileGrid - Variable in class com.mygdx.game.GameScreen
Establishes the grid of tiles to be laid over the map
TileList - Variable in class com.mygdx.game.Player
A list of the tiles that the player owns.
tiles - Variable in class com.mygdx.game.GameEngine
Array holding the tiles to be laid over the map Note that the tiles' visuals are encoded by the image declared and stored in the GameScreen class (and not here)
tiles() - Method in class com.mygdx.game.GameEngine
Collectively returns every Tile managed by the engine in array
tilesDamaged - Variable in class com.mygdx.game.Earthquake
 
tilesWithRoboticons - Variable in class com.mygdx.game.Malfunction
 
tileXOffset - Static variable in class com.mygdx.game.GameScreen
 
tileXOffset - Static variable in class com.mygdx.game.Tile
 
time - Variable in class com.mygdx.game.Chancellor
 
timer - Variable in class com.mygdx.game.GameEngine
Timer used to dictate the pace and flow of the game This has a visual interface which will be displayed in the top-left corner of the game-screen
timer() - Method in class com.mygdx.game.GameEngine
Returns the GameTimer declared and managed by the engine
timer - Variable in class com.mygdx.game.GameTimer
Core timer object that provides the main timing functionality
timer - Variable in class com.mygdx.game.SplashScreen
Timer which will temporarily stall the splash screen before it gives way to the main menu
titleFont - Variable in class com.mygdx.game.MainMenu
Establishes the font which is used to encode the game's title
toggleActive() - Method in class com.mygdx.game.Player
Toggles the 'active' attribute of the player from True to False or False to True.
toggleButton(TextButton, boolean, Color) - Method in class com.mygdx.game.Drawer
Simplifies simultaneously changing TextButtons' colours and enabling/disabling them on the fly
tooExpensiveOverlay - Variable in class com.mygdx.game.GameScreen
 
tooExpensiveOverlayVisible - Variable in class com.mygdx.game.GameScreen
 
tooltipActive - Variable in class com.mygdx.game.Tile
Boolean variable that's true whenever the tile's tooltip is visible and false otherwise
tooltipCursorSpace - Variable in class com.mygdx.game.Tile
Defines distance (in pixels) from cursor point to the lower-right (or upper-right) corner of the tile's tooltip (on both axes)
tooltipFillColor - Variable in class com.mygdx.game.Tile
Defines the fill-colour for the tile's tooltip
tooltipFont - Variable in class com.mygdx.game.Tile
Defines the font of the text inside the tile's tooltip
tooltipFont2 - Variable in class com.mygdx.game.Tile
 
tooltipHeightLine1 - Variable in class com.mygdx.game.Tile
 
tooltipHeightLine2 - Variable in class com.mygdx.game.Tile
 
tooltipHeightTotal - Variable in class com.mygdx.game.Tile
Defines height of each text line in tooltip and total sum of heights
tooltipLineColor - Variable in class com.mygdx.game.Tile
Defines the line-colour for the tile's tooltip
tooltipTextSpace - Variable in class com.mygdx.game.Tile
Defines internal padding within the tile's tooltip (in pixels)
tooltipWidth - Variable in class com.mygdx.game.Tile
Defines width of the tile's tooltip
toString() - Method in class com.mygdx.game.Earthquake
Returns a string representation of an Earthquake instance.
toString() - Method in class com.mygdx.game.Malfunction
Returns a string representation of a Malfunction random event.
Trade - Class in com.mygdx.game
 
Trade(int, int, int, int, Player, Player) - Constructor for class com.mygdx.game.Trade
constructor for a trade
tradeOverlay - Variable in class com.mygdx.game.GameScreen
 
tradeOverlayVisible - Variable in class com.mygdx.game.GameScreen
 
TradeOverlayVisible() - Method in class com.mygdx.game.GameScreen
 
tradePrice - Variable in class com.mygdx.game.Market
variable storing price of trade
tradePriceLabel - Variable in class com.mygdx.game.Market
label to show the price of a trade
trades - Variable in class com.mygdx.game.GameEngine
 
TTFGenerator - Variable in class com.mygdx.game.TTFont
The internal generator that exists to convert TrueType fonts into Bitmap fonts
TTFont - Class in com.mygdx.game
 
TTFont(FileHandle, int, Color, float, Color, boolean, int, int, Color) - Constructor for class com.mygdx.game.TTFont
Constructor that automatically creates a BitmapFont object from a given .TTF file during the construction of the TTFont object itself.
TTFont(FileHandle, int, Color, int, int, Color) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border parameters
TTFont(FileHandle, int, int, int, Color) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border parameters and produces white characters
TTFont(FileHandle, int, Color, float, Color, boolean) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores shadow parameters
TTFont(FileHandle, int, float, Color, boolean) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores shadow parameters and produces white text
TTFont(FileHandle, int, Color) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border parameters and shadow parameters
TTFont(FileHandle, int) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border/shadow parameters and produces white text
TTFont(FileHandle, Color) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border/shadow parameters and produces coloured text of size 16
TTFont(FileHandle) - Constructor for class com.mygdx.game.TTFont
Overloaded TTFont constructor that ignores border/shadow parameters and produces white text of size 16
TTFStyle - Variable in class com.mygdx.game.TTFont
The visual parameters that the aforementioned font-generator will acknowledge when generating fonts
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