- table - Variable in class com.mygdx.game.HowToPlay
-
Provides the spatial framework for menu buttons and labels to be organised over
- table - Variable in class com.mygdx.game.LeaderboardFrontend
-
Provides the spatial framework for menu buttons and labels to be organised over
- table - Variable in class com.mygdx.game.MainMenu
-
Provides the spatial framework for menu buttons and labels to be organised over
- table - Variable in class com.mygdx.game.MiniGameScreen
-
- table - Variable in class com.mygdx.game.Overlay
-
Table providing spatial framework for the overlay
- table() - Method in class com.mygdx.game.Overlay
-
Returns the table that serves as the overlay's spatial framework
- table - Variable in class com.mygdx.game.PlayerSelectScreen
-
Provides the spatial framework for menu buttons and labels to be organised over
- tableFont - Variable in class com.mygdx.game.Market
-
Defines the font of the text comprising the market's interface
- tableRight - Variable in class com.mygdx.game.GameScreen
-
- targetPlayer - Variable in class com.mygdx.game.Trade
-
- tempFont - Variable in class com.mygdx.game.MainMenu
-
Establishes the font which, at the moment, encodes a "Title TBC" message
- terminalMethod - Variable in class com.mygdx.game.GameTimer
-
Holds custom-set method to be executed when the timer reaches zero
- testTrade() - Method in class com.mygdx.game.GameEngine
-
- text(String, TTFont, float, float) - Method in class com.mygdx.game.Drawer
-
Prints text directly on to the next frame, foregoing the need to generate any labels or scenes
Works by orthographically projecting the bitmaps in the provided TTFont object's internal BitmapFont during
a rendering pipeline which only exists while the method itself exists
- textDrawBatch - Static variable in class com.mygdx.game.Drawer
-
- textures - Static variable in class com.mygdx.game.MiniGameScreen
-
- Tile - Class in com.mygdx.game
-
- Tile(Game, GameEngine, int, int, int, int, boolean, Runnable) - Constructor for class com.mygdx.game.Tile
-
Construct's the tile's visual interface and logical underpinnings.
- tileBorderColor - Variable in class com.mygdx.game.Tile
-
Holds the colour of the border to be drawn over the tile when it is claimed
- tileBorderColor() - Method in class com.mygdx.game.Tile
-
Returns the colour of the tile's border
- tileBorderThickness - Variable in class com.mygdx.game.Tile
-
Determines the thickness of the tile's border (in pixels)
- tileDamageValue - Variable in class com.mygdx.game.Earthquake
-
- tileGrid - Variable in class com.mygdx.game.GameScreen
-
Establishes the grid of tiles to be laid over the map
- TileList - Variable in class com.mygdx.game.Player
-
A list of the tiles that the player owns.
- tiles - Variable in class com.mygdx.game.GameEngine
-
Array holding the tiles to be laid over the map
Note that the tiles' visuals are encoded by the image declared and stored in the GameScreen class (and not here)
- tiles() - Method in class com.mygdx.game.GameEngine
-
Collectively returns every Tile managed by the engine in array
- tilesDamaged - Variable in class com.mygdx.game.Earthquake
-
- tilesWithRoboticons - Variable in class com.mygdx.game.Malfunction
-
- tileXOffset - Static variable in class com.mygdx.game.GameScreen
-
- tileXOffset - Static variable in class com.mygdx.game.Tile
-
- time - Variable in class com.mygdx.game.Chancellor
-
- timer - Variable in class com.mygdx.game.GameEngine
-
Timer used to dictate the pace and flow of the game
This has a visual interface which will be displayed in the top-left corner of the game-screen
- timer() - Method in class com.mygdx.game.GameEngine
-
Returns the GameTimer declared and managed by the engine
- timer - Variable in class com.mygdx.game.GameTimer
-
Core timer object that provides the main timing functionality
- timer - Variable in class com.mygdx.game.SplashScreen
-
Timer which will temporarily stall the splash screen before it gives way to the main menu
- titleFont - Variable in class com.mygdx.game.MainMenu
-
Establishes the font which is used to encode the game's title
- toggleActive() - Method in class com.mygdx.game.Player
-
Toggles the 'active' attribute of the player from True to False or False to True.
- toggleButton(TextButton, boolean, Color) - Method in class com.mygdx.game.Drawer
-
Simplifies simultaneously changing TextButtons' colours and enabling/disabling them on the fly
- tooExpensiveOverlay - Variable in class com.mygdx.game.GameScreen
-
- tooExpensiveOverlayVisible - Variable in class com.mygdx.game.GameScreen
-
- tooltipActive - Variable in class com.mygdx.game.Tile
-
Boolean variable that's true whenever the tile's tooltip is visible and false otherwise
- tooltipCursorSpace - Variable in class com.mygdx.game.Tile
-
Defines distance (in pixels) from cursor point to the lower-right (or upper-right) corner of the tile's tooltip
(on both axes)
- tooltipFillColor - Variable in class com.mygdx.game.Tile
-
Defines the fill-colour for the tile's tooltip
- tooltipFont - Variable in class com.mygdx.game.Tile
-
Defines the font of the text inside the tile's tooltip
- tooltipFont2 - Variable in class com.mygdx.game.Tile
-
- tooltipHeightLine1 - Variable in class com.mygdx.game.Tile
-
- tooltipHeightLine2 - Variable in class com.mygdx.game.Tile
-
- tooltipHeightTotal - Variable in class com.mygdx.game.Tile
-
Defines height of each text line in tooltip and total sum of heights
- tooltipLineColor - Variable in class com.mygdx.game.Tile
-
Defines the line-colour for the tile's tooltip
- tooltipTextSpace - Variable in class com.mygdx.game.Tile
-
Defines internal padding within the tile's tooltip (in pixels)
- tooltipWidth - Variable in class com.mygdx.game.Tile
-
Defines width of the tile's tooltip
- toString() - Method in class com.mygdx.game.Earthquake
-
Returns a string representation of an Earthquake instance.
- toString() - Method in class com.mygdx.game.Malfunction
-
Returns a string representation of a Malfunction random event.
- Trade - Class in com.mygdx.game
-
- Trade(int, int, int, int, Player, Player) - Constructor for class com.mygdx.game.Trade
-
constructor for a trade
- tradeOverlay - Variable in class com.mygdx.game.GameScreen
-
- tradeOverlayVisible - Variable in class com.mygdx.game.GameScreen
-
- TradeOverlayVisible() - Method in class com.mygdx.game.GameScreen
-
- tradePrice - Variable in class com.mygdx.game.Market
-
variable storing price of trade
- tradePriceLabel - Variable in class com.mygdx.game.Market
-
label to show the price of a trade
- trades - Variable in class com.mygdx.game.GameEngine
-
- TTFGenerator - Variable in class com.mygdx.game.TTFont
-
The internal generator that exists to convert TrueType fonts into Bitmap fonts
- TTFont - Class in com.mygdx.game
-
- TTFont(FileHandle, int, Color, float, Color, boolean, int, int, Color) - Constructor for class com.mygdx.game.TTFont
-
Constructor that automatically creates a BitmapFont object from a given .TTF file during the construction of
the TTFont object itself.
- TTFont(FileHandle, int, Color, int, int, Color) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border parameters
- TTFont(FileHandle, int, int, int, Color) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border parameters and produces white characters
- TTFont(FileHandle, int, Color, float, Color, boolean) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores shadow parameters
- TTFont(FileHandle, int, float, Color, boolean) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores shadow parameters and produces white text
- TTFont(FileHandle, int, Color) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border parameters and shadow parameters
- TTFont(FileHandle, int) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border/shadow parameters and produces white text
- TTFont(FileHandle, Color) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border/shadow parameters and produces coloured text of size 16
- TTFont(FileHandle) - Constructor for class com.mygdx.game.TTFont
-
Overloaded TTFont constructor that ignores border/shadow parameters and produces white text of size 16
- TTFStyle - Variable in class com.mygdx.game.TTFont
-
The visual parameters that the aforementioned font-generator will acknowledge when generating fonts