- unassignRoboticon(Roboticon) - Method in class com.mygdx.game.Tile
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Removes the first instance of the roboticon from the list.
- update(float) - Method in class com.mygdx.game.Chancellor
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Updates the tile image using delta time
- updateCurrentPlayer(Player) - Method in class com.mygdx.game.GameEngine
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Updates the data pertaining to the game's current player
This is used by the Market class to process item transactions
- updateInventoryLabels() - Method in class com.mygdx.game.GameScreen
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Updates the on-screen counters for food, energy, ore, money and Roboticons
This is typically called when the active player switches or when a market transaction is made
- updatePhaseLabel(String) - Method in class com.mygdx.game.GameScreen
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Updates the label on the left-hand side of the in-game interface to visualise and describe the game's current
phase
- updatePhaseLabel() - Method in class com.mygdx.game.GameScreen
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- updatePlayerName() - Method in class com.mygdx.game.GameScreen
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- updateSelectedTileLabel(int) - Method in class com.mygdx.game.GameScreen
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Updates the label on the right-hand side of the in-game interface to visualise the identity of the selected tile
- updateSelectedTileLabel(Tile) - Method in class com.mygdx.game.GameScreen
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Updates the label on the right-hand side of the in-game interface to visualise the identity of the selected tile
Alternative method that takes an ID value from a provided tile rather than an ID value directly
- updateUpgradeOptions() - Method in class com.mygdx.game.GameScreen
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Updates the options available to the current player on the roboticon upgrade screen based on their money count
- upgrade(int) - Method in class com.mygdx.game.Roboticon
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Method to upgrade a single level of the roboticon.
- upgradeOverlay - Variable in class com.mygdx.game.GameScreen
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Customised stage that shows up to offer roboticon upgrade choices
- upgradeOverlayVisible - Variable in class com.mygdx.game.GameScreen
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Determines whether the aforementioned roboticon upgrade overlay is to be drawn to the screen
- upgradeRoboticon(int) - Method in class com.mygdx.game.GameEngine
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Function for upgrading a particular level of the roboticon stored on the last tile to have been selected
- Upgrades - Variable in class com.mygdx.game.Roboticon
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Upgrade array, holds the possible levels of upgrade for the current robot.