- playerBuyEnergy - Variable in class com.mygdx.game.Market
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Button to add energy to a trade
- playerBuyFood - Variable in class com.mygdx.game.Market
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Button to add food to a trade
- playerBuyOre - Variable in class com.mygdx.game.Market
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Button to add ore to a trade
- playerLabel - Variable in class com.mygdx.game.Market
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Label to show which player a trade is going to be sent to
- playerListPosition - Variable in class com.mygdx.game.Market
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current position in other player list in auction
- playerSellEnergy - Variable in class com.mygdx.game.Market
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Button to remove energy from a trade
- playerSellFood - Variable in class com.mygdx.game.Market
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Button to remove food from a trade
- playerSellOre - Variable in class com.mygdx.game.Market
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Button to remove ore from a trade
- prevPlayerButton - Variable in class com.mygdx.game.Market
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move backwardward through list of players you want to trade with in auction
- priceMinus1 - Variable in class com.mygdx.game.Market
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button to take 1 from the price of a trade
- priceMinus10 - Variable in class com.mygdx.game.Market
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button to take 10 from the price of a trade
- priceMinus100 - Variable in class com.mygdx.game.Market
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button to take 100 from price of a trade
- pricePlus1 - Variable in class com.mygdx.game.Market
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button to add 1 to the price of a trade
- pricePlus10 - Variable in class com.mygdx.game.Market
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button to add 10 to the price of a trade
- pricePlus100 - Variable in class com.mygdx.game.Market
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button to add 100 to the price of a trade
- produceRoboticon() - Method in class com.mygdx.game.Market
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allows the market to get it's inventory of roboticons up to 10 so long as it has
at least 10 ore, each roboticon costs 3 ore