- initAssests() - Method in class me.gandhiinc.blindeye.Game
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Initialises all of the assets required for the game to qork
- initGameUI() - Method in class me.gandhiinc.blindeye.Game
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Initialises the UI for the game
- initGameUIElements() - Method in class me.gandhiinc.blindeye.Game
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Initialises The different phases of the UI
- initMap() - Method in class me.gandhiinc.blindeye.Game
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this initialises the map so that it appears correctly and is able to take user mouse input
- initNextPhaseButton() - Method in class me.gandhiinc.blindeye.Game
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Initialises the next phase button so that is appears in the right place and performs the correct action
- initPhaseThreeUI() - Method in class me.gandhiinc.blindeye.Game
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Initialises the phase 3 UI so that the different elements appear in the correct place and the buttons perform the correct function.
- initPhaseTwoUI() - Method in class me.gandhiinc.blindeye.Game
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Initialises the phase 2 UI so that the different elements appear in the correct place and the buttons perform the correct function.
- initPlayerStatsUI() - Method in class me.gandhiinc.blindeye.Game
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Initialises the player stats so that they appear in the correct place and at the correct size
- isRunning() - Method in class me.gandhiinc.blindeye.GameEngine
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Checks to see if the game is running