- removeRoboticon() - Method in class me.gandhiinc.blindeye.Plot
-
A setter to remove the assigned roboticon from some plot object.
- render() - Method in class me.gandhiinc.blindeye.Game
-
- renderActiveTileHighlight() - Method in class me.gandhiinc.blindeye.Game
-
renders the highlight for the current active tile so the player knows which tile they have selected
- renderMap() - Method in class me.gandhiinc.blindeye.Game
-
draws the map to the screen
- renderRoboticons() - Method in class me.gandhiinc.blindeye.Game
-
renders all of the roboticons to the screen
- renderTileHighlights() - Method in class me.gandhiinc.blindeye.Game
-
draws the tile highlights to the screen so the players knows which tiles are owned buy which player
- renderUI() - Method in class me.gandhiinc.blindeye.Game
-
renders the UI to the screen correctly
- Resource - Enum in me.gandhiinc.blindeye
-
Enumeration of resource types
- Resource() - Constructor for enum me.gandhiinc.blindeye.Resource
-
- rnd - Variable in class me.gandhiinc.blindeye.Roboticon
-
- roboticon - Variable in class me.gandhiinc.blindeye.Plot
-
- Roboticon - Class in me.gandhiinc.blindeye
-
Roboticon class
Implements the roboticon class for the game
Has private attributes:
- Constant BASEPROD as int
- Base production rate of each resource as ints
- OreProd
- EnergyProd
- Specialisation as enumerated Resource
- AssignedPlot as Plot
Contains getters and setters for:
- Base Production ('BaseProd')
- Specialisation ('Spec')
- Plot ('Plot')
Also includes a method to calculate the roboticon's production for this round after modifiers have been applied
Note that BaseProd should normally be set by the specialisation process, rather than changed manually
- Roboticon() - Constructor for class me.gandhiinc.blindeye.Roboticon
-
Constructor for roboticons
- roboticonImg - Variable in class me.gandhiinc.blindeye.Game
-
- roboticons - Variable in class me.gandhiinc.blindeye.Player
-
- roboticonSpecialiseMenu(TextButton.TextButtonStyle) - Method in class me.gandhiinc.blindeye.Game
-
The code to setup the specialise menu so that it is displayed correctly, this is called when the player clicks on the specialise roboticon button
- running - Variable in class me.gandhiinc.blindeye.GameEngine
-