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I

initAssests() - Method in class me.gandhiinc.blindeye.Game
Initialises all of the assets required for the game to qork
initGameUI() - Method in class me.gandhiinc.blindeye.Game
Initialises the UI for the game
initGameUIElements() - Method in class me.gandhiinc.blindeye.Game
Initialises The different phases of the UI
initMap() - Method in class me.gandhiinc.blindeye.Game
this initialises the map so that it appears correctly and is able to take user mouse input
initNextPhaseButton() - Method in class me.gandhiinc.blindeye.Game
Initialises the next phase button so that is appears in the right place and performs the correct action
initPhaseThreeUI() - Method in class me.gandhiinc.blindeye.Game
Initialises the phase 3 UI so that the different elements appear in the correct place and the buttons perform the correct function.
initPhaseTwoUI() - Method in class me.gandhiinc.blindeye.Game
Initialises the phase 2 UI so that the different elements appear in the correct place and the buttons perform the correct function.
initPlayerStatsUI() - Method in class me.gandhiinc.blindeye.Game
Initialises the player stats so that they appear in the correct place and at the correct size
isRunning() - Method in class me.gandhiinc.blindeye.GameEngine
Checks to see if the game is running
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